Abstract: The following dissertation looks at the future of interactive media in the context of an increasingly participatory contemporary culture, dominated by the simulation and the video game. An examination of recent trends and developments regarding video recording technology, paying particular attention to the launch of 360-degree cameras and emerging possibilities to capture immersive fully spherical live action footage, will precede a thorough analysis of two opposing strands of narrative theory surrounding the concept of interactivity in films. These two strands of thought will then be compared with similar theoretical inclinations within video games theory. Taking this research into account, a conclusion will be drawn regarding the future of films and video games as converging forms of media and a new narrative art form that could potentially result from the convergence of both industries.
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