Abstract: The following dissertation looks at the future of interactive film in the context of an increasingly participatory contemporary culture, dominated by the simulation and the video game. Recent trends and developments regarding video recording technology will be examined and particular focus will be placed on the launch of 360-degree cameras; cameras that allow the capture of interactive and immersive fully spherical live action footage. To complement this, an analysis of two opposing strands of narrative theory surrounding the concept of interactivity in films will be provided. These two strands of thought will then be compared with similar theoretical inclinations within video games theory. Ultimately, a conclusion will be drawn regarding the future of films, video games and a new narrative art form that could potentially result from the fusion of these two media.
- MA Dissertation on “the Future of Interactive and Immersive 360° Live Action Footage”
- Excerpts from my essay “on storytelling in modern media and communication”
- Excerpts from my essay on “craftsmanship in the new creative economy”
- Excerpts from my “essay on the precarity of the new creative economy”
- My 10 “Monday Movie Tips” for Goldsmiths’ [smiths] Magazine (28th October 2013 – 6th January 2014).